![]() ![]() Also serves as unlimited inventory space for blueprints. Blueprint library introduced: Allows for keeping player's blueprints between individual game saves and allows sharing blueprints in multiplayer games.Blueprints can be destroyed by clicking the trash can icon in the GUI.In multiplayer, admins are allowed to modify other players' blueprints in the library, including deleting them."Make blueprint" function is now accessible via keyboard shortcut.The maximum of size a blueprint is 10k by 10k tiles.This can cause an item outside the construction zone to block construction of a 2×2 building on the edge of the zone. The blueprinted building cannot be placed if there are any buildings in the way. Buildings marked for destruction will not block placing a blueprint.The above trick will also mark rocks and trees for deconstruction.To place a blueprint that is blocked by existing buildings, you can hold Shift to place the objects that aren't blocked.Once a blueprint is created, it can be used an unlimited amount of times.This basically allows blueprint editing outside of the game itself.Ī complete explanation of the blueprint JSON can be found on the blueprint string format page. It is therefore possible to decode/decompress the text string, change attributes of the blueprint in the JSON text and finally re-encode/compress it back to the known text string format. The text string itself is a base64 encoded, compressed JSON string which contains all the information of the blueprint. This will result in a blueprint appearing on the hand with the same setup as the one that was exported. A dialogue box will appear into which the string can be pasted. To import a blueprint, the player can click the Import string icon on the shortcut bar ( ). This string can be copied to the operating system clipboard, from where it could be saved to a text file or uploaded to a website. This makes sharing blueprints between players very easy.Ĭlicking the Export to string button ( ) in the top right of the blueprint edit window will pop up a window containing the Blueprint string. It is possible to export blueprints as a text string and import said text string to create a new blueprint. Right clicking on a blueprint allows you to view, edit and clear it.īy clearing it, it will become blank so it can be set again. The required items need to be in the network in an active provider chest, a passive provider chest, a buffer chest or a storage chest.īlueprints can be placed from map view as long as the area has been explored. The blueprint can be placed anywhere inside the green (or orange) 110×110 tiles area of a roboport, or within range of a personal roboport installed in modular armor or spidertron.Īfter the blueprint gets placed somewhere, the buildings are placed as ghost buildings.Ĭonstruction robots will now start to pick up the needed items from the construction network/the player inventory (if using a personal roboport) and place them at the ghost buildings. It is possible to place it rotated, press the default key r to rotate. In this case the Blueprint was renamed to "Example blueprint". The whole building setup of the blueprint will be shown at your mouse cursor. To use/place the created blueprint select it from the tool belt or inventory. The created blueprint will replace the empty blueprint in the player's cursor. Additionally, blueprint creation can be cancelled by clicking the X in the top right corner.Ĭanceling the blueprint does not consume the blueprint item. The green "Create blueprint" button creates the blueprint. On the left the 'Total' number of components included in the blueprint is shown. This can be changed by simply clicking on the icons to choose the desired ones. The game chooses automatically the number of icons and which are pre-selected depending on the number of buildings that are included. On the top left of the "Setup new blueprint" menu there are four icon slots. Once everything to 'copy' is inside the drag box, release the mouse button, and the 'Blueprint icon setup' menu will open. With the blueprint icon shown next to the mouse cursor, click and hold the left mouse button and drag a box as large as needed (which can be cancelled by pressing Q).Īll buildings which will be included in the blueprint will be highlighted with a green square. To create a blueprint select the blueprint item out of the toolbar or the inventory. The blank blueprint can now be used to 'copy' a set of buildings.įor example, copying this small gun turret defense setup: Construct more machines using robots than manually.īlank blueprints can be crafted by clicking the ( ) button in the shortcut bar. ![]()
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